Image

Image is an element to display a Texture on a Screen.

Position

This is the position on the screen in scaled pixels where 0,0 is the top left of the screen.

Omitting the position will default to 0.0, 0.0.

Anchor

This is the anchor point where the Position starts from. This is a percentage (0.0-1.0) of the Screen’s size.

Omitting the anchor will default to 0.0, 0.0.

Examples:
0.0, 0.0 will anchor the Position to the top left corner of the Screen.
0.5, 0.5 will anchor the Position to the center of the Screen.
1.0, 1.0 will anchor the Position to the bottom right of the Screen.

Offset

This is the offset point where the Position aligns on the Image. This is a percentage (0.0-1.0) of the Image’s size.

Omitting the offset will default to 0.0, 0.0.

Examples:
0.0, 0.0 will offset the Image so the top left corner of the Image is at the anchored position.
0.5, 0.5 will offset the Image so the center of the Image is at the anchored position.
1.0, 1.0 will offset the Image so the bottom right corner of the Image is at the anchored position.

Size

This is the size of the Image in scaled pixels.

Omitting the size will default to the Screen’s full width and height.

Texture

This is the Texture to draw.

Vertex Color

This controls how much of a texture’s colors show through on the screen. See Mojang’s position texture color fragment shader for details.

Eg, a modifier of 0xFF00FFFF will remove all red from the texture.

Omitting the vertex color will default to 0xFFFFFFFF (opaque white).

TileModifier

This is used to divide the UV into tiled segments on each axis (repeat).

Eg, a value of 32 is used on vanilla option screens with the dirt texture in order to get the tiled effect. This does not mean it is tiled 32 times.

Omitting the tile modifier will default to 1.0 (no tile/repeat).

Examples:
1.0 makes the texture fit 1 times inside the allotted size, showing only the single image.
2.0 makes the texture fit 2 times inside the allotted size, showing 4 images tiled in a 2x2.
0.5 makes the texture fit 0.5 times inside the allotted size, showing the top left 25% of the image.

Examples

Basic Image

An example of a basic image

Image image = Image.builder("my_plugin:github")
    .setPos(0, 20)
    .setSize(50, 50)
    .setTexture(new Texture("my_plugin:github_logo", "https://cdn-icons-png.flaticon.com/512/25/25231.png"))
    .build();

Tiled Image

An example of a tiled image.

Note: This Image is provided to you at Image.TILED_DIRT since it is a common Image (used in options screens).

public static final Image TILED_DIRT = Image.builder("guithium:tiled_dirt")
        .setTexture(new Texture("minecraft:dirt", "textures/gui/options_background.png"))
        .setVertexColor(0xFF404040)
        .setTileModifier(32.0F)
        .build();

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